While practising creating walk cycles I’ve already had experience before coming to uni by reading the animators survival kit which was really helpful with starting out creating a walk cycle.
This first walk cycle is a personification of me to be able to show off a clear walk cycle since i know me and i should know how i walk.
So being able to create my walk cycle was reassuring actually helped show me that not all walks are the same and things could be different with each walk, such as the height of the foot rising off the ground, the movement of the arms, and any secondary animations like the hair or the hood.
This sad walk cycle works well, with the head lowered to show that its not confident and having the stomach be large gives more of a cartoonish sight compared to my first animation with myself.
I liked having the arms wiggle while walking since it gives the sense that this person really cant even be bothered to move them. But i do think that having his hands in his pockets would have made him look more sad and less cartoonish. It would have also made it gain less movement in its arms since they wont be moving as much due to the pockets.
This is a happy/confident walk cycle.
I wanted this dude to look physically strong so i made its upper body and hands bigger, making them stand out more compared to the rest of his body. This makes the character come off as more like a cartoon and due to this i can bring out a more cartoonish style of walking with its hands forcibly moving down and back up to his chest. This gives off a confident walk cycle due to how his chest is pushed forward and his arms move up to his chest.
My last walk cycle has a secondary animation within it.
Because i got the hang of animating a walk cycle i decided to add in a second cycle with the water withing this guys head.
It was difficult to really get the movement right since water is one of those objects that has wild uncontrollable movements.
Luckily with help from Morgan i was able to realise that it would be better to instead of planning the water cycle out with pose to pose i should instead just go full straight ahead with the animation which made the water really come to life.
